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AI Insights · Timothy · April 2024

Top 5 Gacha Games on iOS in Belgium for Q1 2024

In Q1 2024, Belgium's top 5 gacha games on iOS showed varied performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the dynamics of each game.

Top 5 Gacha Games on iOS in Belgium for Q1 2024

In the first quarter of 2024, Belgium's iOS gacha game market showcased diverse trends among the top five applications. Data from Sensor Tower provides an insightful look into their performance in terms of weekly downloads, revenue, and active users.

Last War:Survival from FirstFun saw a notable increase in weekly revenue, starting from approximately $6.2K in early January and peaking at around $35K by the end of March. Weekly downloads fluctuated, with a high of 8.6K mid-January and a low of 2.7K in mid-March. The game's weekly active users also varied, reaching a peak of 12.5K in late February and ending the quarter with around 10.7K.

Whiteout Survival by Century Games Pte. Ltd. maintained a strong weekly revenue throughout the quarter, starting at approximately $44.8K and ending at $30K. Downloads for this title showed a downward trend, beginning at 3.3K in early January and closing at 1.9K by the end of March. However, weekly active users for the game increased, starting at 16.3K and peaking at 18.9K in mid-March.

Epic War:Aim and Throw from Genesis Network displayed a steady rise in weekly revenue, starting modestly at $12 in mid-January and climbing to nearly $1.5K by the end of March. Downloads saw a significant increase, beginning at 1.1K and reaching a high of 5.4K at the end of the quarter. Weekly active users also grew, peaking at 9.7K in the final week of March.

8 Ball Pool™ by Miniclip.com experienced consistent performance. Weekly revenue ranged from $3.4K to $7K, with a notable peak in the first week of January. Downloads remained relatively stable, averaging around 2K per week. The game maintained a strong base of weekly active users, peaking at 67.4K in late January and stabilizing around 61.3K towards the end of March.

Hero Clash: Playtime Go from 9z Games(HK) showed varied trends. Weekly revenue saw an increase from $191 in early January to a peak of $2K in mid-February before settling at $477 by the end of March. Downloads fluctuated significantly, starting at 185 and reaching a peak of 4.3K in late January before stabilizing around 1.4K. Weekly active users mirrored this trend, peaking at 4.4K in late January and ending the quarter with 4.5K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024